They play nice with most of the Vamps so I don't see a need to change that.In the motorcycle market today, bike sales are a biggie when bagging brand investors. I'm not going to get into it here, but there are a lot of ways to pump Olivia and use here as a wincon, but I'll wait to suggest anything until you decide which direction your going in.Īlso, I love most of the demons you have in here. Being able to dig through your deck more quickly will always be more profitable than incremental gains. Phyrexian Arena on the other hand cost you one life each upkeep, but you get an extra card in hand each turn. For example: Curse of Stalked Prey only effects one opponent, and you only get one counter for each creature who deals damage. I think your level of removal is good, but think about changing some of the cards with less value out for more repeatable card advantage. This should leave room for more gas in the deck. Same for lands, cut to about 36, 35 if you add the mana rocks. OK, enough adds, let's talk about what is in there.ģ5 creatures is a lot, even for a tribal deck, try and cut it down to 30 or so, then down to 26. You may also want to run some mana rocks like Sol Ring and Darksteel Ingot to get that 7 mana for Olivia faster. īlade of the Bloodchief is a must in a Vamp deck too!
![halo hunter halo hunter](https://i.pinimg.com/originals/90/a9/db/90a9dbfdf8b7cd2ede9559dfac7c0aa0.jpg)
You could also consider all the tribal cards: Door of Destinies, Obelisk of Urd, Belbe's Portal, Cryptic Gateway, and Coat of Arms. Terminate is good spot removal, and you could even consider Retribution of the Ancients if you're going to be putting counters on your creatures. I realize this deck was probably made with the Vamps you had on hand, but if you're looking to get some more, start there. Kalitas, Bloodchief of Ghet, Anowon, the Ruin Sage, Necropolis Regent, Sangromancer, Bloodlord of Vaasgoth and Dark Impostor are some of my favorite vamps. Urge to Feed is fantastic end of turn removal that's on theme. The deck looks more Vampire Tribal than anything else, so I'm going to keep most of my suggestion in that realm. Or just equip her with Gorgon Flail and go to town. So you could think of Coat with Venom as a 3 manna kill spell with pay 1R for each additional creature you want to kill. Also, don't forget that if you give her deathtouch she can turn into a killing machine. It can help you get around that pesky commander tax late in the game. Not as good as protection, but still worth thinking about, is Command Beacon. Swiftfoot Boots and Lightning Greaves are good, and Whispersilk Cloak isn't bad either. OK, Lets see what I can say about your deck!įirst people hate Olivia, she is target number one when she hits the field, so some protection is going to go a long way to keeping her on the field. Now onto the maybe cuts, this section I'm more hesitant but if you say they work they probably do:ĭoes do damage i just thing byt he time you get it out people do not care about 2 life very much. These are 1 vs 1 cards not multiplayer cards. really the minor amounds of damage they do is not worth the card slot. These cards i would only really put in a deck where you are making them draw cardsįor example. These are big things which will not be disappointing late game but there are better cards for this deck.
![halo hunter halo hunter](http://vignette3.wikia.nocookie.net/halo/images/d/d4/Buck_v_Hunter.jpg)
Although personally I would lean away from the myrs because they are more likly to get removed, the extra body does not help you much, they suffer from summoning sickness and Rakdos TSS might kill them when he lands. Yes Rocks as in rakdos signed locket and mind stones and all the things bushido_man96 recommended.
![halo hunter halo hunter](https://i.ytimg.com/vi/zdshjjWiC1E/maxresdefault.jpg)
![halo hunter halo hunter](https://i.ytimg.com/vi/N8SWR5TBSMY/maxresdefault.jpg)
Oh do not cut bottom end removal pieces you might have to cut some top end big things.